Soundtrack is limited and lacks some more tracks, seriously Capcom, only 2 songs for the battles?, they recycled too the soundtrack, there isn´t any kind of variety, and the other tracks that they used to the bosses are just generic and that´s all, they should have bringed more songs just like they did in the 3 last titles. Bosses and some enemies aren´t original, Sanctus is the worst villain i´ve ever met, he doesn´t have clear why he did what he did, he doesn´t have any kind of principles, and fighting him like 3 times with the same moves and tactics just felt lame, more with the savior boss, in which you literally have to beat the boss with just guns, the only good fights were with Credo, Dante and Berial. Game play is unpolished and unbalanced, Dante got nerfed, and it´s ridiculously tedious to kill the enemies, his weapons doesn´t even do a fair amount damage, you need at least 4 or 5 combos to kill even the initial enemies, and i´m not even exaggerating, at least with Nero the enemies react, but with Dante they didn´t even move a single bit, it´s just a copy paste of Devil May Cry 3 but with less moves and lack of patch. Now it´s flaws: -Excessive Backtracking, sorry, but playing 11 missions with Nero, to just then play with Dante the same exact missions with the same bosses, in an inverse direction, is just lame and lazy. The Main Character, Nero, the main reason this game exists, it has a very unique fighting style, with it´s own personality and charisma, it doesn´t resemble Dante by one single bit. Good Level Design (at certain point), there´s a big variety of stages, (a jungle, ice valley, castle, etc.). Of course it has good things: - Excellent Graphics, very neat and soft, more for a 2009 game, only a few had these graphics. … ExpandĭMC4 is the one that was supposed to be a worthy sequel of the third part, but indeed, it is inferior to this one, it didn´t innovate in DMC4 is the one that was supposed to be a worthy sequel of the third part, but indeed, it is inferior to this one, it didn´t innovate in almost anything, and it feels unpolished when you play it, not a bad game, but could have been better. This new feature has players delivering overwhelming damage to enemies with non-stop combos, while gaining new power for Nero's right arm. Continuing the legacy of fast paced action synonymous with the series, Devil May Cry 4 pushes the envelope of excellence even further with the inclusion of a new combat system that incorporates Nero's "Devil Bringer". Has the renowned devil hunter turned his back on mankind? What does this encounter mean for these two individuals and why has destiny brought them together? In Devil May Cry 4, players control the formidable Nero who comes to grips with his newly found power as his beliefs and allegiance are tested. Rising among the ranks, a young cynical warrior named Nero witnesses Sparda's legendary son Dante slaughter countless "knights". Residing in Fortuna, a castle city on the coast, this "Order of the Sword" has an elite group of "Holy Knights" dedicated to carrying out this very creed. Thousands of years later, a religious organization worships this renowned savior and has taken it upon themselves to rid the world of all demons. Long ago the Dark Knight Sparda awoke to justice and rebelled against the dark emperor, to wage a one-man war to save humanity. Thousands of years Fear resonates in the underworld as a new protagonist crosses paths with a familiar hero who seemingly inexplicably slaughters countless people.
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